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A Brief History of Bent Vector

In 2011, Rob Targosz published his first mobile game called Plummet to the Windows Phone store using the XNA SDK and C#.

Later that year, an early, free version of Lost Keys was also published to the Windows Phone store and then to the Windows 8 app store, iTunes and Android stores. Xamarin was used with the XNA SDK to provide cross-platform support.

In 2012, a higher-definition version of Lost Keys was published to Windows Phone, iTunes, Android and Windows 8 stores using the Unity engine.

In 2013, a performance testing application for phones called Celerity was published to Windows Phone, iTunes and Android stores.

In 2014, the first version of Word Portal was published to Windows Phone, iTunes, Android and Windows 8 stores using the Unity engine.

In 2015, Word Portal received a major update on all supported platforms with more levels and better graphics (still using Unity).

In 2016, development started on a 3D title code-named 'Oxygen' which is slated for Windows and Xbox consoles. It is still in development today.

In 2018, Bent Vector participated in several events including the Unity/Universal Studios IP licensing event, putting together a proposal to convert Oxygen to a game using the Battlestar Galactica universe IP.

In 2019, development started on a 3D version of Lost Keys in Unreal Engine which is still in development using Unreal Engine 5 under the code-name 'Reflaection'.

In late 2021, we re-started Development of Paladin's Passage using Unreal Engine 5.

In the summer of 2022, we participated in Steam NextFest with Paladin's Passage, then went into Early Access on Steam.